![]() Thankfully, the checkpoints were fairly generous throughout, because if I had to start at the beginning of each stage every time I died, I would’ve noped the hell out before ever playing a second of the sequel. The problem was, if you were actually trying to analyze what went wrong in the previous run, you’d only have a matter of a couple of seconds before you were forced right back into the retry gauntlet. Super Meat Boy Forever is Coming to Xbox One in January 2021. That said, the quick respawning would also help somewhat take the sting out of any death. Super Meat Boy Forever Launches for Xbox Next Week Friday, Apby Richard Walker 0 Beefy Meat Boy sequel incoming. For one, restarts would happen so quickly that if you weren’t paying attention, the next attempt would start without you. This was both good and bad in certain respects. ![]() Luckily, the one aspect of the design that made a triumphant return was the damn-near instant respawning, upon your imminent demise. Additionally, this led to large portions of each map feeling like filler, instead of the pure, concentrated challenge that has been previously enjoyed. The problem was, this hybridized approach to creating a level’s geometry - where only part of each layout was hand-curated - led to an extremely uneven experience when it came to gameplay, challenge, and polish. Yet, it seems like most environments have certain set-pieces that will appear every time through a level, while other portions of a stage’s layout are generated a bit more randomly. One selling point of Super Meat Boy Forever is that the game’s stages are procedurally generated. While I have no proof to truly back up this assessment, it’s worth noting that the newly minted infinite-runner structure was once a staple in numerous early iOS games. The gameplay itself, however, feels like a by-product of a failed experiment while porting one of the countless incarnations of Super Meat Boy, to mobile. The only difference this time around is the insane framerates that would’ve blown an NES-adopter’s mind. Now that a new installment is finally assaulting our PCs (not to mention free time), it remains to be seen if the franchise has enough legs to become an honest-to-goodness “brand.” Now, let’s just hope that they didn’t lose their way during the Super Meat Boy Forever development process.īoth the art style and difficulty of Super Meat Boy Forever harken back to the era of 8-bit glory. ![]() For this reason, the original Super Meat Boy was my self-punishing title of choice when I just wanted to turn off my brain and turn up the frustration level. Do you hate yourself? If you’re anything like me, you have a strong passion for both gaming and self-masochism.
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