Added a new loading screen object (Agent hint about them dropping uranium).Added a military billboard made by LUNI to the 40s of pine island. ![]() Added the wholly mammoth, can be found 4000-1000 bc.Added the ancient city underneath uroruh 1000 bc which will later become abandoned after 1 bc.Added a hunter to the old forest city in the bc era.Added a hatch door to make the surprise capture in the end of ACT III work, some fixes for that sequence.Added a cmd button on the top left corner of the file managment section in the plc.Added the ability to create custom time chips after you go to Edward at the end of Epilogue Part II.Added time machine commands for the car.Readfile "" writeline "", 0 countlines ": readkey (waints and returns any input key) įind "" (if it returns -1 then it could not find the file) Setlabel "" delete "" copy "" paste create "" rename "", "" and edit "" cd "" to move between disk and plcs main drive Added the file commands to the PLC File CMD.Added working HVDs (floppy disks) for data storage.Added pet capsules and various features involving all kinds of animals, being able to tame and interact as well as feed them.Added a working solar system model for the Cape Dun park after 1930.Added an accurate night sky solar system.Fixed an issue in ACT 3 where the robot defense sequence would never progress. ![]() Fixed it so no animal can knock out a fence now.Fixed the random item spawner (you can now find coconuts more likely).Fixed the EPA Blueprint from being inside the crate in the Gamma Timeline.Fixed the campfire in the old forest, where the bandits are, from being in the ground.Decreased Fog density a tad so that you can still see St.Andrey.Lowered the gold price by 500 for the 70s.If a box falls out whilst traveling in the car you will get a notification.learning a blueprint now displays the item icon you just unlocked in the in game message.Streetlamps now turn off when rammed by a car.Cars now appear in all possible random colors. ![]()
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