We just wanted a few more moments with some old friends. It’s as finite as before, and we found ourselves at the end after a few hours, wishing there was a slab more of it. There’s nothing in the DLC that opens Boyfriend Dungeon up to repeatable, infinite play. We found ourselves at an end, wishing there was more. We weren’t going to complete the fiendish new dungeon without them.īut what disappointed us most about the Boyfriend Dungeon: Secret Weapons DLC is that we ended in much the same manner that we ended the main game. Perhaps it’s us, and how set in our ways that we are, but we found ourselves returning to our old favourites to defeat Dr Holmes. They have their own attack styles of course, with Jonah dabbling in some stun-based attacks and Leah pummelling enemies into walls, but we found them to all be a tad slow. It’s all horses for courses: you might connect with someone completely different, like the end-of-game boss and final character, Dr Holmes the Whip. Jonah the Axe is probably our second favourite, let down by slightly out-of-proportion art and a propensity for self-deprecation. We were goading her on to find a new career, and had a great time wishing her luck. Her character artwork is great, and her writing even more so. Our favourite is Leah the Hammer, an ice skater with a career-scuppering injury, who’s scrabbling about in an attempt to find a new vocation. Luckily, Kitfox Games haven’t forgotten how to make a lovable character that you might want to snuggle up with and share a hot chocolate. They hand you additional relationship XP, but – if you’re like us – you will have maxed that out long ago. But they quickly get exhausted and they don’t really do anything. You can approach them and get a little, nicely observed chinwag between the characters – enough to remember why you loved them in the first place (there’s a surplus of Pocket the Cat, which we will not argue with). When you’re in the game’s map mode, you might spot two of the cast next to each other on a given location. They are capped out, and it’s far more efficient and sensible to bring the DLC’s three new weapons with you.Īs a half-apology, there are Conversations. As a result, there’s no real reason to dive into the new dungeon with old amores. There’s no level cap increase for your characters, which would have made this DLC a doozy. Which moves us onto our next question: does Boyfriend Dungeon: Secret Weapons DLC represent a chance to re-meet the team, perhaps woo them all over again? As mentioned, kind of, not really, a little bit. So no band-aid for the game’s biggest flaw, then. It’s full of aggressive and animated pianos, pens and staplers (gah, the frigging staplers!), and it abides by the Boyfriend Dungeon template of a long sequence of mob-filled levels, punctuated by elevator levels (so that you can skip to those floors on a subsequent playthrough) with a boss at the end of it all. To its credit, Boyfriend Dungeon: Secret Weapons does come with a new Verona College dungeon. On our shopping list for Boyfriend Dungeon DLC, right at the top, was a desire for combat improvements. If you completed it for free, you’ve now got a decision to make: do you invest in it just to play the DLC? We’re not cynical enough to believe that the free DLC was timed to exploit its ejection off Game Pass (it’s the game’s birthday after all), but that doesn’t stop it from being unfortunate timing for a lot of players. It’s badly timed, because, only a couple of weeks ago, Boyfriend Dungeon was removed from Game Pass. It’s well-timed in the sense that it’s a piece of anniversary DLC, celebrating one year of Boyfriend Dungeon. Boyfriend Dungeon: Secret Weapons DLC is both well-timed and poorly timed.
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